I simply made this public so that developers can take a look, and perheaps balance this a bit, as the ship is really not viable with many other weapons,exept maybe pulse lasers? xDīut yeah I can really see how this can quickly get out of hand, as you reach higher levels, equip more red or even legendary items, and even more Augmentation points. I think many people have found this build, but did not bother making a guide. But refrain from using this ship as a main, as you will quickly get bored, prabably. I would however recomend to try it out, while it is still viable, just for the giggles hahaha. So if you came here for the “fun factor”, this is a bad ship for the job. The Sentinel comes out of the hangar with a good balance between. But this “fun” is short-lived, as there really is no challenge to using this ship. Additionally, its special bonus - calibration - grants a 30 duration buff to consumables. While the ship is OP, and i belive will be patched out rather quickly, it is a little bit fun to melt everything. Or 4495.0395*2=8990.079 total damage (Don’t know exactly how kinetic and energy damage is calculated on impact).899.0079 post ship buff damage * 500% charge damage from the weapon itself = 4495.0395 Total damage per element, per fully charged shot (At 4900m from the target).183.471 damage after firepower buff * 490% “Ranger” special buff = 899.0079 damage after the ship buffs.This in turn means a rare (blue) railgun shot, with 69 damage (both energy and kinetic), now deals: As much as I can to get the most out of the “Ranger” perk. There are currently five ships in Everspace 2. The railgun (after the ship Expertise buff) has a range of 4987.5 m. There are five ships in Everspace 2 Early Access: Sentinel, Scout, Striker, Interceptor, and Gunship. Then on top of that I deal +10% damage every 100m. Although i have completely blue items with some red’s. Me being a lvl 12, I do +265,9% damage (from firepower score 480 (2 points)) and have +42.5% more range (from Expertise 270 (1 point)). Expertise – Longer range! Even more damage because of scout’s special!?.Firepower – is your standard damage buff.Just remember to engage your targets as far away as possible for maximum damage boost.īut! That’s not all! What about Augmentation points you say? If you simply equip 2x Railguns (so that whenever you overheat on one, you swap to the other) and help yourself with a teleporter or a speed boost tech those few tiny times, when enemies either jump you or (somehow actually survive the onslaught?) and come close, just press 1 or 2 and continue destroying every single ship in your sight. So what can we do with this tiny little boi? Snipe. It’s special: “Ranger” actually gives 10% damage buff per 100m. It does not like to stay close, even being the fastest and most agile ship. And the “20% extra damage when standing still” booster, is fantastic too (Credit to More In-Depth On a sidenote: Look out for items buffing the Firepower and Expertise stat! The railguns with the “20% extra damage when in sunlight” perk are also fantastic. Energized boost or teleporter technology.Invest them into Firepower and Expertise. A railgun, prefferably two, near your level.How to build the ~4500 (Or ~8990 Kinetic+Energy) damage/shot, ship. Hands down, we couldn’t be more excited about getting feedback from avid space pilots all around the globe.Guide to OP Scout Ship Build Simple Build Explanation With today’s Early Access release, we’re delivering on that promise as a first taste of what we envision to create together with our fans over the next 12 to 18 months. In Everspace 2, Adam’s journey is shaped through his meaningful relationships where ‘he discovers that life is only worth-living if there is also something worth dying for’. For each death, he retains the memories, where ‘death has real consequences’. In the game, you play a cloned space pilot, Adam Roslin. It also gets shield overcharge off boosts. Worthwhile endgame content and activities Vanguard is the light with highest handling and rear critical strikes (which doesn’t make sense in a game where the majority of ships are agile scouts that turn to face you near instantly).Better trading opportunities, price tracking, trade routes. ![]() Different Outlaw factions with different tech.Natural phenomena like lightning fields, black holes, solar storms, etc.More situational commentary from Adam and Hive. ![]() ![]() More main and side mission story content (30+ hours of story content planned for v1.0).perks to upgrade (6 companions planned for v1.0) More player perks (6 x 3 perk upgrade options planned for v1.0). ![]()
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